VR allows you to feel what it is like to be psychotic

I found this new approach of stimulating empathy and understanding by combining neuroscience and video games particularily interesting. As VR, and VR type experiences, increasingly become woven into the fabric of our culture for entertainment, industry, training, and education. It is not surprising that a "video game" has been created to allow the User to experience severe psychosis. It is the technological version of what I am trying to communicate with this blog.