VR allows you to feel what it is like to be psychotic

I found this new approach of stimulating empathy and understanding by combining neuroscience and video games particularily interesting. As VR, and VR type experiences, increasingly become woven into the fabric of our culture for entertainment, industry, training, and education. It is not surprising that a "video game" has been created to allow the User to experience severe psychosis. It is the technological version of what I am trying to communicate with this blog.

hearing keywords. today it’s “boots”

I believed that the keywords were actually messages and/or directives from the government. I concluded that the keywords served as clues to my undercover assignments and, because of the secrecy necessary for such a covert operation, it was up to me to figure out what they meant and how I was to respond.

I’m “forced” into these delusions

A devout Christian and very kind woman, she invited me to all kinds of events. I appreciated her concern and efforts, but each ice cream and cookies social, each prayer group, and each bible verse bookmarks making session only revealed that she and her friends were complicit in this covert government operation. They were all secret agents. I could hear it in their words. I could see it in their mannerisms. It was all so blatantly evident.

searching for clues in business cards

Because of this one business card, I concluded that I would be made to defecate, bleed and urinate in front of the cult. And I believe the completion of the ritual would require that I perform humiliating in the cage. I knew the experience was engineered to break the human will and create a vulnerable demeanor complementary to execute procedures meant to forge obedience and condition the mind for control to create the disposition of eager acceptance dependant on orders and direction.