If I weren’t in recovery, I wouldn’t be writing this blog. And I am writing this blog to raise awareness and fight stigma that so profoundly accompanies mental illness, particularily psychosis, in our modern day culture.
So I found this new approach of stimulating empathy and understanding by combining neuroscience and video games particularily interesting. As VR, and VR type experiences, increasingly become woven into the fabric of our culture for entertainment, industry, training, and education. It is not surprising that a “video game” has been created to allow the User to experience severe psychosis. It is the technological version of what I am trying to communicate with this blog.
Further, they are working to develop an avatar that will reflect the angst and disruption that one may be experiencing through the use of carefully placed sensors on the face of the sufferor, allowing them to visualize the internal turmoil they may be shouldering.
The “game” is not ready for release any time soon. But it is certainly a unique and innovative concept and approach in the field of mental health treatment and in the battle to fight stigma.
Read more about it here: